22.05.2024 - 27.07.2024
Fait Gallery MEM, Ve Vaňkovce 2, Brno
Curator: Jiří Ptáček
Opening: 22nd May, 7 pm
The Spectres in the House exhibition marks Bárta's return to the Fait Gallery MEM space after eight years. He has filled this time with work on drawings and paintings, the DNA of which he weaves together from sequences of modernist painting, architectural features, and building and workshop practice. Bárta's new paintings are also rooted in architecture. This time, however, it is as if architecture spawned its own ghosts.
The canvas surfaces of Barta's latest paintings are often conceived as imaginary walls that stand between two spaces. The events in his painterly intentions take place between these three elements: the two spaces and the partition between them. Such pictures inevitably trigger a "reverse course" through the history of European painting, back to Leon Battista Alberti's reflections on the construction of picture space which he put forward in his seminal work De pictura (1435). Yer they might equally be considered in relation to the present.
Instead of a well-organised geometrical fiction of the renaissance pictorial space, followed by a massive cloud of variations on the themes of space and perspective, Tomáš Bárta offers ambiguous spatial relations with a number of internal paradoxes, as well as an illusion of the objects that inhabit these paintings and pass through their plans. By using the motifs of niche and window, or a depression and opening in the surface, he stages an optical interplay with the visual principles of "inside", "outside", "through", "in front of", "above", "below", "over", "in the foreground", "in the background", "between", etc. Although he has one entire wall in his studio covered with brief sketches that make the basic outlines of his future pictures, from the beginning their painting is essentially subordinated to the adventure of immediate construction. The layers and spatial planes of the paintings are created gradually and "unplanned". As a result, they form a relation system; they involve visual paradoxes in a spatial composition.
Bárta's "paradoxical spaces" can be approached as a game with the mimetic aspects of painting. However, they touch upon the most common experiences of the modern man. In the past, Bárta's paintings were frequently reminiscent of the morphology of hi-tech architecture, whose morphology would be impossible to achieve without the massive use of computer technology, or the immersive environment of some computer games, through which we enter worlds that are different in varying degrees from those we physically inhabit. Recently, this area has been enriched by synthetic images created by artificial intelligence. Its potential seems infinite, and that includes a new wealth of possible mistakes that the learning but young machines are making. We usually consider these to be flaws that confirm to vain humans that machine-programmes have not yet achieved our ability to perfectly mimic reality (albeit with the help of other machines and tools). From another angle, however, these new worlds, with all their shortcomings, expand the horizon of the collective imagination about the potential parameters of reality. In a sense, they move the discoveries that visual artists have been making for over a century into the realm of everyday reality. If we focus exclusively on what contemporary technologies bring to our imaginations of space, it is precisely the multiplication and overlapping of perspectives and the loosening of ties to our sensory-bodily experience. And this includes spectres - moments of seeing when we perceive primarily the incoherence and inconsistence of sensory information, moments when perception is inconsistent with our experience, or with "common sense" (sensus communis).
The pictures by Tomáš Bárta (b. 1982) are not paintings "after artificial intelligence" or with its help. Nevertheless, they do reflect the shifts in the perception of reality that the increasingly dominant technologies of visual production are leading us towards.
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Fait Gallery, Ve Vaňkovce 2, Brno
Curator: Ondřej Chrobák
Opening: February 22, 2023
In the local context, viewers are not used to the possibility of retrospectively looking back at the work of an artist "in the middle" of his career. In the (Western) art world, however, the literal term "midcareer retrospective" is used for this type of exhibition projects. An essential prerequisite for the appeal and success of such an undertaking is that the artist has a high-quality and large body of work from which to build a retrospective. Tomáš Hlavina is almost a model example for a retrospective in the imaginary middle of his artistic career. His consistent work spans three decades and has regularly attracted attention. Its beginnings were accelerated by the artist’s studies, environment and fellow students in Milan Knížák’s Intermedia School at the Prague Academy where Tomáš Hlavina enrolled immediately after its establishment in 1990. Since the mid-1990s, his objects and installations have formed an integral part of most of his generation's defining shows, curated by the duo of Karel Srp and Olga Malá and by the husband and wife tandem of Jana and Jiří Ševčík. At the turn of the millennium, Tomáš Hlavina was nominated three times for the final selection of the Jindřich Chalupecký Prize. His works gradually made its way to both large institutional collections and major private ones. Furthermore, the artist has headed the sculpture studio at the Academy of Fine Arts in Prague for many years. All this makes an important prerequisite for the current exhibition recapitulation; at the same time, it opens up a space for new discoveries or a revision of the interpretive frameworks of Hlavina's oeuvre.
Tomáš Hlavina’s TLNVXYK Puzzle is conceived as an exhibition of a single "meta" work to which the constellations of art objects arranged on the elementary plan of a board game are subordinated. The individual works are removed from their natural artistic context, chronology and theme connections. The codified rules of the game on the basis of which the objects have been moved and grouped are not part of Hlavina's plan. Instead, the viewer is invited to closely observe the situation and then enter the "game plan". This might give rise to brand new sensory interactions with the artefacts going beyond the artist’s original intention. Rather than the traditional principles of art theory and history, it seems more appropriate to apply to this experience mathematical models derived from game theory or, conversely, methodological approaches from archaeology and anthropology. One discovery can perhaps be generalized, that on the large-scale installation of the retrospective, an analogical situation is taking place, one which we have become accustomed to experience on a small scale when confronted with Hlavina's objects and installations. These are similar puzzles. Tomáš Hlavina very often employs in them objects and situations of everyday use, which he finely works, arranges and combines with each other or with similarly artistically transformed natural objects. At first glance, they resemble kinetic objects or variable structures, yet movement and rearrangement is only their seeming potential. Tomáš Hlavina draws direct inspiration for many of his objects from the study of ancient cultures, religions and philosophy, but their resulting material reality and poetic metaphoricity is stripped of almost all illustrative dependence. A special chapter involves the artist’s sense of humour which remains hidden under the surface but is a good insurance against falling into the clutches of academism. This is probably where Tomáš Hlavina's need not to omit the title from the process of finalizing the artwork but rather to rely on its evocative effect stems from. This is also the case of the title of the current exhibition, TLNVXYK Puzzle, which might sound like an instructional description, a reference to mythological archetypes or an unsuccessful anagram of the artist's surname. Last but not least, the Puzzle is an invitation into the artist's head.
Project was created with financial support of Ministry of Culture of the Czech Republic and Statutory city of Brno.